| Games - Console Gaming |

It’s important to note how MGO expansions work technically. There are five maps on the MGS4 bluRay disc (starter pack), and nine additional maps via DLC expansions. The SCENE expansion, or other ‘individually wrapped’ GENE or MEME expansions will run you ten dollars each. Players who have bought the set individually have spent almost $40 USD. Right now all three expansions are available together as a bundle with the entire set of maps, characters, and game modes, at $20 USD. I couldn’t recommend a new player buying all of these separate being some sort of value. However, since you need each successive expansion to use the next, you will need the first two (GENE & MEME) in order to play SCENE. The bundled expansions are a value at the current price and do certainly extend the life of the coveted MGS4 bluRay.
The SCENE expansion marks the third add-on DLC installment for Metal Gear Online, and like all previous expansions, contains three new maps, two additional characters and access to new earnable gear based on ranking and performance. The current update adds the Solo Capture game rule mode, along with 3 new Skills and two new Emblems. Those are Fighting Fish (play a series of Deathmatches to win) and Arctic Skua (earned by playing a series of Solo Capture games). If both Emblems are won, players recieve a free in-game shirt for their character!

SCENE’s new maps are focused a bit more on interior space, flanking, and chokepoints than previous map packs. This does not eliminate sneaking. On the contrary, the interior spaces in all of the three maps are primed for sneaking soldiers through twisting multiple flank paths for some fun results. There are still open areas in these new maps but they balance (and sometimes tip over) via a heavy dose of indoors run-n-gun. The new environments aren't nearly as visually stunning as the starter pack or previous expansions, but they are top notch in technical build and level of detail.
‘Hazard House’ is a large, three level mansion which encourages close combat. While there would be an emphasis on sneaking here, it actually pans out to become more frenetic, choke-point combat. Run-n-gun style players may enjoy this map, but opponents playing as Vamp or Raiden can quickly end campers and snipers outside the walls of the Palace (more on those later). “HH” is a fun map for certain styles of play and has insane interior detail. While Im not a run-n-gun player, this one is more tactical than Outer Outlet and I had alot of fun with it.



Raiden is the heaviest wildcard in the whole MGO collection, as he is very overpowered. While a squad-sized team of soldiers can easily surround him and take him out, it will often take that many opponents ganging up to dispatch him, especially when controlled by a skilled player. He has the knife-throwing, high-jumping, no-injury-from-high-falling grace that Vamp has, but with some added bonuses. Raiden’s visor allows players to see traps such as enemy claymores and the like, mimicking the “Sixth Sense” Skill perk. As a cyborg ninja he is overpowered chiefly due to his weapons array. With the High Frequency Blade, he has significant reach over any other player using blades or CQC, including Vamp’s knife. Not only does the HF blade easily deflect frontal enemy fire, but Raiden also carries his own SMG, making him a killing machine at even medium-long range.
Its pretty intense to watch a player cast as Raiden walking directly toward you, as you empty clip after clip into his blurring sword swings, knowing full well he’s going to dice you up with the HF Blade. His existence in MGO comes off as a way to completely turn the tables at any given time in any match; a sort of ‘X factor’ that can swing the game in the opposite direction. With him and Vamp together on the new maps, an interesting ‘everybody stand back’ dynamic emerges in the frenetic mix; the combination creates a more run-n-gun approach with the new maps, while also reinforces the need for long-range players to keep their distance from both of these menacing new characters.
The main caveat of anything MGO related is in Konami’s proprietary download and profile schemes. Its awesome. And by awesome I mean it totally sux. While the actual wait isn’t any longer than PSN content download and install times, the surrounding password entries, etc. must all be spot-on, and can also be hard to navigate. Any mistake and your back at the beginning of the process, so it feels more like buying a book on Amazon than it does the effortless money throw that is PSN DLC purchase. If you stick it out, it’s worth the hassle; but dont torture yourself by getting one at a time. If you like the core MGO game, get the updates over with in one shot via the bundle.
Gameplay: 87 – While the newest maps aren’t my favorite, two out of the three are great spaces that support all types of play styles. The new characters can change game dynamics considerably when used correctly. Patch Fixes in the update DLC (which unlocks access to SCENE pack prior to purchase) also improve online performance with several fixes that prevent lag switch cheating.
Graphics: 89 – MGO is always about details. Objects are solid and well built. Environmental effects are nice and characters are large and robust. Lag is comparable or slightly higher than other online games, but both can be preempted by viewing the handy ping meter on every game server and every player at a glance. Why doesn’t every online game have this ?!
Audio: 80 – Weapon and environmental sounds are top notch as always. More people need to use mics, and…can we get some new “dying sounds” please?
Fun Factor: 88 – Playing the new characters is great and the environments are rich. This would have been a 93 were it not for the continued laborious task of buying content via Konami’s proprietary mess they call an online architecture.
Lasting Appeal: 90 – At $10, the single SCENE pack is slightly above average as map/character packs go. However, at $20 for the entire MGO expansion collection, SCENE is a great value when purchased with all its companion DLC.
OVERALL: 87

