| Games - Console Gaming |
So here is the first 10 minutes playthrough of Bioshock 2. Visually its looking superb and the whole atmosphere is just like the original Bioshock which won over a lot of gaming fans. You return back to the Rapture several years after the first installment of Bioshock 1. However... Things in the Rapture have turned quite sour and a lot more terrifying. You don't play as Jack and there is no audio tapes of Andrew Ryan navigating you around the Rapture to get you out. The Plasmids make a remarkable return to Bioshock 2 and more deadly.
The Big Sister is a grown Little Sister from BioShock that Jack rescued (while this is the canon it is possible for the main character to choose to harvest all Little Sisters, it is implied in the April 2009 article of Game Informer Magazine that if the player harvests all of the Little Sisters he encounters, Tenenbaum escaped with the other Little Sisters). She returns to Rapture seven years after the events of the first game. Although the Big Sister is wearing a diving suit reminiscent of the Big Daddies, she has a distinct aesthetic, since she built her suit from found items.
You play as the first prototype Big Daddy on who can think for himself and do your own moral actions. You can harvest or adopt the Little Sisters, but the Big Sister will always be watching you and doesn't like you to play with her girls.
The Big Sister form of attacks...
The player will hear a metallic skittering noise followed by a agonized scream; next the Little Sister on the player's shoulder will sing "Mr.B, Big Sister doesn't want you playing with me...". Then when the player incurs her wrath, they will see her red eye glowing in front of them and the Big Sister springs into motion. She's very fast and agile, and can cross a room in one jump. She then drives her ADAM needle directly into the player's body, jumping away in an instant. At this point the debris in the area starts to shake, from furniture to rubble, and the Big Sister launches them at the player in rapid succession, and the screen goes dark.
At another point in the story she will cause the ceiling and walls of a building to cave in, releasing water into the room and forcing the player to wade through water.

